top of page

Adventure race

Adventure races can be used for students to develop social skills, to create versatile challenges and movement in teaching, for students to learn to act under time pressure, and for them to build skills in navigation and gain knowledge about moving around in nature. In this teaching course, the focus is on cooperation, physical challenges, navigation/orientation, organization and knowledge in using a natural area with consideration for nature, culture and others.

 

Adventure Race gives you a mega varied workout with lots of adventure!

Adventure Race combines a number of cool outdoor disciplines that you will try your hand at:

  • Orientation

  • Cross-country running

  • Mountain bike

  • Kayak

  • Climbing

  • Team building

  • Surprise discipline (could be roller skiing for example)

 

Adventure race is about getting from A to B together with your team, using a map and compass and a lot of exciting ways to move:

  • Running through the forest, climbing trees, swimming, mountain biking on gravel paths, hiking and running along the coast and more.

  • It is typically the team with the best cooperation, which can support each other in crises and problems, that wins.


 

The central thing about adventure race is to embrace:

  • The unknown

  • Innovative/innovative solution strategies

  • The exciting – the adventure and the discoveries along the way

  • The teamwork In working with adventure race, there are several factors that must be taken into account:

  • Location – potential of the area, permits to use the area, equipment to use the area, map of the area. Use the best from your own "backyard". You have to go out into the area to see the possibilities. It cannot be done from a desktop.

  • Race type: line race (the posts are taken in order. This can cause bottlenecks at the posts), star race (the team returns to a fixed base after each completed post. This gives security and an overview of the teams), free-order (the team chooses itself

  • the order of the entries. This challenges the students' strategic thinking), points race (e.g. points based on how quickly they complete each item. The race is decided by points rather than time, possibly a combination). It is recommended that the race is a maximum of 2.5-5 km long when running over a double lesson. Account must be taken of how long it will take to solve the tasks at each item.

  • Purpose – is the race based on competition, fun, challenge or learning. • Participants' prerequisites – skill level, age, persons per team.

  • Premise – time, security, manned/unmanned post. • Navigation – map, compass, GPS, app – a digital tool.

  •  Landscape Orientation – navigation according to descriptions of the landscape and the area's landmarks.

  • Form of transport – on foot (all forms), on wheels (bicycle, scooter, moon cars, skateboard, roller skates, etc.), on water (on or in water – NOTE safety rules for schools).

 

Equipment/clothing

  • Running shoes

  • Small backpack

  • Training clothes / change of clothes / warm outerwear

  • Swimwear / towel

  • Drink can

  • Mountain bike, climbing equipment, compass, kayak, climbing equipment, wet suit.

  • Bicycle helmet

 

 

Safety

  • For water activities, kayaking and possibly open water swimming you must be able to swim 600 m in a swimming pool without a break to participate.

  • On adventure race teams, the participants must follow the teacher's safety instructions and the students have a duty to inform the teachers about personal circumstances that may affect safety in relation to the training.

  • The adventure race coaches ensure that safety rules for climbing, kayaking, mountain biking and open water swimming are followed.

  • Of course, you must also comply with other rules such as the Road Traffic Act.

 

As race manager, it is important to keep the participants' safety in mind..

  • Climbing and other special events should be organized by professionals.

  • The planning of water activities in particular is important in relation to safety. However, common sense should always be used when choosing activities - also on race day itself!

  • It is the race leaders' responsibility that safety is in order

  • The purpose of safety guidelines for water activities is to minimize the risk of accidents and unfortunate incidents.

  • Special instructions must be drawn up (issued/sent out), as well as preparedness set up to secure the participants.

bottom of page